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1. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
argh ... missed the link before posting this in the old thread ... Yeah the new map is pretty and i like the ideas but the usability as far as serious scanning goes leaves a lot to be desired. takes more clicks to be able to resize probes. when...
- by Sri Nova - at 2015.05.01 04:31:07
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2. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Exciting, my 3 concerns are 1. the interbus market system. there should be no npc assisted market in null. instead of inter bussing in goods, allow for the players to create a logistics system to enable safe travel to market hubs. target s...
- by Sri Nova - at 2015.03.31 03:22:09
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3. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
The auto recall of probes is a bad idea and needs to removed . 1. breaks current combat probing strategies used to probe multiple systems. 2. is against the underlying principals of the eve economy. i know you guys are trying to make it more ...
- by Sri Nova - at 2013.05.28 23:37:00
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4. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
MotherMoon wrote: I really to hope you'll watch this CCP_Optimal. I put a good amount of work into it, and I've never recorded my voice before for anything. Just something I put together for more effective feedback. I hope you find it useful. ...
- by Sri Nova - at 2012.05.30 03:36:00
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5. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
I can appreciate the fact that eve's UI can be overwhelming and the desire to simplify it can be extremely attractive. especially when it is considered to be one of the larger hurdles when it comes to new player retention. With that being sai...
- by Sri Nova - at 2012.05.29 03:45:00
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6. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Soundwave i did not want this to go by unnoticed, i know its out of scope but take a look at this ZombieFX wrote: http://www.imgbox.de/users/ZombieFX/better_version.jpg it would be nice to have this also .
- by Sri Nova - at 2012.05.23 20:06:00
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7. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
I may have missed this being highlighted so i just want to bring it up so its not over looked this post https://forums.eveonline.com/default.aspx?g=posts&t=112145&find=unread to quote from the post RubyPorto wrote: When you hav...
- by Sri Nova - at 2012.05.23 19:33:00
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8. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
with updates like these reaction time will now be a factor in large engagements !!
- by Sri Nova - at 2012.02.15 04:06:00
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9. Sticky:New dev blog: Crashes, an update - in EVE Information Portal [original thread]
video card drivers especially amd is are in such a pathetic state these days. simulated revision notes: thank you for downloading hokey drivers X.xx fixed issues: video play back performance improved !! known issues : game x no longer wor...
- by Sri Nova - at 2011.10.26 18:02:00
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10. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
something i just thought about . are these new offices meant to be dustable ? implementing dust mechanics into these might be the ideal way of handling some of the issues highlighted in this thread. for example : the structures are extremel...
- by Sri Nova - at 2011.10.19 04:44:00
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11. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Quote: I have to say i dislike this idea as it makes this yet another feature where small and/or noncombat corps need not apply. At least as is once can try to setup in an out of the way location and hope no one finds it to be worth taking do...
- by Sri Nova - at 2011.10.19 03:36:00
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12. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Your Corp Sucks wrote: Pipip Mendicant wrote: Rather than nuke every lowsec/nullsec/wh customs office when this releases, you should leave them up but make them attackable. It forces corps that want one to first be strong enough to take one...
- by Sri Nova - at 2011.10.19 03:30:00
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13. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
This is a awesome idea . despite the technical issues already outlined by the player base . a solution to greifing concerns could be as follows. re-implement mines ( i know aghhhhh!!!) but only so in a limited fashion. mines only deployable ...
- by Sri Nova - at 2011.10.19 03:08:00
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14. New dev blog: Fixing some things and moving forward - in EVE Information Portal [original thread]
\o/ YAY thank you for listening . its great to see this being implemented heres to more awesomeness in the future ! :)
- by Sri Nova - at 2011.09.20 01:26:00
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15. New Dev Blog: NeX Pricing Strategy - in EVE Information Portal [original thread]
Originally by: Ruffio Sepico Originally by: Sri Nova I'm disappointed that player crafting does not appear to be apart of this new system. Well if you read back and see one of the dev comments, its hinted towards that is what t...
- by Sri Nova - at 2011.07.08 21:23:00
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16. New Dev Blog: NeX Pricing Strategy - in EVE Information Portal [original thread]
I'm disappointed that player crafting does not appear to be apart of this new system.
- by Sri Nova - at 2011.07.08 21:05:00
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17. New Dev Blog: CarbonIO and BlueNet: Next Level Network Technology - in EVE Information Portal [original thread]
im surprised the developers of python have not come over there, to give all of you a good beating. For abusing their environment in ways that they could never have imagined. Its amazing what ccp has pulled off with this engine and its fascinatin...
- by Sri Nova - at 2011.06.20 20:38:00
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18. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
The reason giving that the tax is to bring npc corps more in line with player corps is bull. In a good player corp you get. free access to bpo access to pos ship replacement free skills small loans and or donations free items highly increased ...
- by Sri Nova - at 2009.09.24 19:41:00
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19. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
This is one of those ideas that are created to give guaranteed results . Even if the results are bogus. For example. We need a way to get more people into player corps . So what we will do is take a page out Sony Online Entertainments play boo...
- by Sri Nova - at 2009.09.23 00:28:00
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20. New Dev Blog: The Second Coming of Moondoggie - in EVE Information Portal [original thread]
Yay !!!!! I can now has **** while i Play !! I canaty wait
- by Sri Nova - at 2009.08.14 22:53:00
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